WCU Cooper Lab · Godot networking

Three Godot multiplayer demos
that prove the cross-site problem is solved.

Each demo is a real Godot 4 HTML5 export with a Python WebSocket server. Drop the .zip into the lab portal — your container runs both the static client and the server on a single same-origin path. No CORS surprises, no mixed-content walls, no COOP/COEP fights.

Portal: mygodot.wcpc.fun  ·  SSH: ssh quake0day@sshgodot.wcpc.fun  ·  Built with Godot 4.6.3, single-threaded web export.

How to run a demo

  1. Sign in to mygodot.wcpc.fun with your WCU netid (LDAP) or the demo account demo / demo123.
  2. Click Start container to spin up your isolated Docker lab.
  3. Drag one of the .zip files below onto the upload zone. The project name is taken from the filename.
  4. Click Run on that project's row. The Godot HTML5 build loads in the right pane via /play/ (same origin, real WebSocket back to the server).
  5. Open a second browser tab on the same page to watch yourself as a second player.